#ifndef SDLDRAW_H_GUARD
#define SDLDRAW_H_GUARD

void applySurface(int, int, SDL_Surface*, SDL_Surface*);
void clearScreen(SDL_Surface*);
void setPixel(SDL_Surface*, int, int, Uint32);
void drawLine(SDL_Surface*, Uint32, Uint32, Uint32, Uint32, Uint32);
void drawCircle(SDL_Surface*, int, int, int, Uint32);
void drawFlecheArbre(SDL_Surface*, int, int, int, int, int);

#endif
